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I'm Hideo, and I'm a technical artist and creative director. I make interactive art and software.
I work as a design engineer at O Ltd. where we are building an immersive tools for PC and VR.
In 2020, I started a game studio with a few friends called WaveCut Studios. In late 2021, we worked with Synflux on their exhibition in Roppongi's 21_21 design sight. In 2022 we released our first AR game, SMACK using Niantic's Lightship in Unity. We are now doing research in AI and computer graphics.
Please drop a message at info [at] hideodaikoku.com if you're interested in getting in touch!
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