*.·:·.✧ ✦ ✧.·:·.* ☾ → 𓃵 → ✻ → 𓆙 *.·:·.✧ ✦ ✧.·:·.*

I'm Hideo, and I'm a technical artist and creative director. I make interactive art, tools and websites.

I work as a technical artist at a full-service advertising agency for the automotive industry- EG+WW Japan.

I was previously at O Ltd. where I worked as a design engineer on several prototypes and early stage products.


Unreal | Houdini | Blender | NextJS | WebGL | ThreeJS | Python | TouchDesigner | Adobe


Please drop a message at info [at] hideodaikoku.com if you're interested in getting in touch!



In 2020, my friends and I started WaveCut Studios, a full CG and Web freelance production studio. 

In 2021, we worked with Synflux on their exhibition in Roppongi's 21_21 design sight. 

In 2022 we released our first AR game, SMACK using Niantic's Lightship in Unity. 

Past clients include Placy, Synflux, Canopus JP, Public Arts, Kraken & Point Blank Capital.

We make custom websites and visual R&D for film & advertising.